Mon-Sat 9:00 - 18:00
Email Call Now! +91-9350180451


Getting Started

  • Learning Objectives 
  • Launching 3ds Max 
  • Working with Startup Templates 
  • Configuring 3ds Max 
  • Configuring the Default UI and Presets 
  • Synchronizing the User Interface and Default Presets 
  • Customizing Mouse Interaction 
  • Working with Standards 
  • Setting Display Units to Architectural 
  • Assigning a Project Folder 
  • Creating a Prototype File 
  • Saving a New Template File
  • Maximizing the Workspace 
  • Navigating Menu Drop-Downs 
  • Working with Toolbars 
  • Managing the Ribbon 
  • Managing Workspaces 
  • Saving 3ds Max Files 
  • Using Undo and Redo 
  • Accessing the Help System 
  • Accessing the Autodesk Online Portals 

Pre-Production and Planning

  • Pre-Planning the Production 
  • Developing a Sketch-Style Storyboard 
  • Planning Scene Level of Detail 
  • Understanding Level of Detail 
  • Planning File Output 
  • Outputting for Print and Web 
  • Reviewing Still Image Types 
  • Examining Animation Output 
  • Reviewing Animation Output Types 
  • Understanding Layers 
  • Working with Layers 
  • Previsualizing a Scene 


  • Modeling in 3ds Max 
  • Working with Spline Shapes 
  • Working with Extended Splines 
  • Creating New Shapes
  • Adjusting Curve Quality and Render Parameters 
  • Attaching Shapes 
  • Filleting a Vertex 
  • Understanding Mesh and Poly Objects 
  • Discovering the Editable Poly Object Type
  • Aligning Objects  
  • Using Select and Place to Locate Objects
  • Utilizing the Snap Tools 
  • Learning to Use the Graphite Modeling Tools 
  • Using the Generate Topology Tool 
  • Editing Using Polygon Symmetry Tools  Understanding Subdivision Surfaces 
  • Modeling using Open Subdivision Surfaces 
  • Reducing Polygons using ProOptimizer 
  • Working with the Paint Deform Tool 
  • Using the Conform Paint Tool 
  • Understanding 2D and 3D Objects 
  • Working with Caddies
  • Using Shape Merge 
  • Aligning the Road 
  • Merging Objects 
  • Examining Modifiers and the Modifier Stack  Learning About Object Space Modifiers 
  • Adding a Bevel Profile Modifier 
  • Chamfering Polygon Edges using the Chamfer Modifier 
  • Understanding World-Space Modifiers 
  • Applying the Map Scalar Modifier 
  • Working with the Chamfer Modifier 
  • Understanding Object Painting
  • Painting a Scene 
  • Discovering AEC Objects 
  • Building with AEC Walls 
  • Adding a Door 
  • Installing Windows 
  • Working with Containers  
  • Inheriting Container Contents 
  • Importing a Point Cloud 
  • Modeling – Best Practices 


  • Introducing Materials 
  • Understanding the 3ds Max Material Editors 
  • Editing Reflectivity 
  • Assigning a Material  
  • Using Map Patterns 
  • Simulating Geometry 
  • Incorporating Displacement Mapping 
  • Setting Transparency 
  • Calculating Map Sizes  Creating a Tile Map 
  • Determining Map Coverage 
  • Adding a UVW Map Modifier 
  • Working with Unwrap UVW 
  • Working with Multiple Materials  
  • Discovering the Multi/Sub-Object Material 
  • Setting Material IDs 
  • Editing Material IDs 
  • Assigning a Multi/Sub-Object Material  
  • Understanding Substance Textures  
  • Working with Substance Textures 
  • Baking Textures – Render to Texture 
  • Painting a Texture with Viewport Canvas 
  • Working with Vector Graphics 
  • Discovering Material Libraries 
  • Understanding the Autodesk Materials Library 
  • Using an Autodesk Library Material 
  • Creating a New Library 


  • Differentiating Standard Lights versus Photometric Lights 
  • Discovering Daylight 
  • Understanding Indirect Light 
  • Calculating Indirect Illumination 
  • Working with Final Gather 
  • Setting Final Gather Bounces 
  • Working with Sky Portals 
  • Discovering Photon Mapping 
  • Configuring Interior Night Lighting 
  • Using Photometric IES Web Files 
  • Enabling Photon Mapping 
  • Creating Object Lights 
  • Understanding Image-Based Lighting 
  • Creating a Simple Image-Based Lighting Setup 
  • Rendering Image-Based Lighting with Iray 


  • Introducing Rendering 
  • Discovering the Render Setup Dialog 
  • Rendering Still Images 
  • Understanding Still Image Resolution 
  • Understanding Still Image File Types 
  • Choosing Still Image File Types 
  • Rendering Animations 
  • Understanding Image Resolution for Animations 
  • Setting Animation Resolution 
  • Understanding Animation File Types
  • Rendering Sequential Images 
  • Using the RAM Player 
  • Saving with Animation Codecs 
  • Adding an Iray Section for Rendering Cutaway Views 
  • Rendering a Scene Using the A360 Cloud Rendering 


  • Discovering Traditional Camera Shots 
  • Discovering Depth of Field 
  • Adding Depth of Field to Control Focus 
  • Understanding Camera Angles 
  • Discovering Composition Essentials 
  • Understanding the Rule of Thirds 
  • Implementing the Rule of Thirds 
  • Discovering Diagonals 
  • Establishing Diagonals
  • Using Camera Clipping Planes 
  • Adding a Camera Correction Modifier 
  • Establishing Perspective Match for Compositing 
  • Using 2D Pan and Zoom 
  • Working with the Physical Camera 
  • Creating a Camera Sequence 


  • Understanding Animation Concepts 
  • Identifying Controllers and Controller Types 
  • Discovering Object Animation 
  • Exploring Keyframe Animation 
  • Understanding Path Animation 
  • Applying an Ease Curve 
  • Discovering Camera Animation Basics 
  • Separating Camera Position and Rotation Control
  • Linking a Hierarchy 
  • Retiming an Animation 
  • Simulating a Population 
  • Modifying a Population Simulation 

Effects and Dynamics

  • Creating a Particle Flow 
  • Creating a Particle Flow Fountain 
  • Creating the Fountain Pillar Particle Flow 
  • Incorporating Collisions into the Fountain 
  • Discovering 3ds Max Dynamics
  • Simulating Rigid Bodies 
  • Simulating with Forces and Constraints 
  • Creating a Tearable Curtain 
  • Generating Grass with Hair and Fur 

IK And Rigging

  • Discovering IK 
  • Rigging a Mechanical Assembly 
  • Introducing the Character Animation Toolkit 
  • Creating a CAT Rig 
  • Using Weight Tables with Biped and Skin 
  • Using Dual Quaternion Skin Weighting 
  • Buying a Character from the Autodesk Animation Store 


  • Understanding Maxscript 
  • Creating Scripted Objects  
  • Adding a Macroscript to a Button 


  • Introducing Post-Production 
  • Discovering the Concept of Short Scenes 
  • Discovering Video Post 
  • Using the Video Post Queue 
  • Indicating Change of Time or Place 
  • Adding a Cross Fade Transition 
  • Using Image Layers 
  • Working with State Sets 
  • Creating a State Set Composite 
  • Discovering Autodesk Composite 
  • Compositing Multiple Layers 
  • Remapping Color Output 

Program Interoperability

  • Understanding Program Interoperability 
  • Linking Versus Importing 
  • Linking to an AutoCAD Model 
  • Applying Materials to an AutoCAD Model 
  • Rendering a Linked AutoCAD Model 
  • Linking a Revit Model 
  • Rendering a Linked Revit Model 
  • Importing a Sketchup Model 
  • Incorporating Alembic Cache Files 
  • Introducing Civil View 
  • Initializing Civil View 
  • Importing a Civil 3D Model 
  • Understanding the Civil View Explorer 
  • Placing Road Marking Objects 
  • Adding Signs and Vehicles to the Layout 
  • Rendering the Civil View Scene 
  • Importing an FBX File 
  • Exporting an FBX File 


  • Considering Final Output 
  • Understanding Scene States 
  • Setting Up Scene States for Rendering 
  • Understanding Batch Rendering 
  • Configuring a Batch Rendering Queue 
  • Outputting Still Images 
  • Understanding Print Resolution 
  • Controlling Print Size 
  • Exploring Gamma Correction 
  • Setting Gamma Correction 
  • Creating Special Image Types 
  • Discovering the Panorama Exporter 
  • Creating a Panorama File 
  • Outputting for Cinema 
  • Saving Open EXR Files 
  • Outputting to a Stereolithography File for 3D Printing 

Lighting Analysis

  • Introducing Lighting Analysis 
  • Using Lighting Analysis 
  • Identifying Lighting Analysis Integration 
  • Introducing LEED Certification and 3ds Max 
  • Discovering the Lighting Analysis User Interface 
  • Working with the Lighting Analysis Assistant 
  • Identifying Issues for Lighting Analysis 
  • Understanding 3D Lighting Design 

Lighting Analysis - Lighting the Scene

  • Creating a Ground Plane 
  • Discovering the Daylight System  Adding a Daylight System 
  • Configuring the Daylight System 
  • Exploring Skylight Portals 
  • Adjusting Exposure Control 

Lighting Analysis - Scene Materials

  • Understanding Scene Materials 
  • Identifying Scene Materials 
  • Creating a Material for the Ground Plane 
  • Adding Beige Wall Paint Material 
  • Adjusting the BRDF Function Curve 
  • Using the Multi-Object and Sub-Object Materials 
  • Adding an Autodesk Material Glazing for Windows  Applying an Autodesk Material Metal for the Window Frame 

Lighting Analysis for Presentation

  • Understanding Lighting Analysis for Presentation 
  • Using the Lighting Analysis Assistant 
  • Incorporating Light Meters 
  • Configuring Lighting Analysis Image Overlay  

Lighting Analysis - Render an Analysis

  • Rendering a Complete Analysis 
  • Adjusting Exposure 
  • Configuring Final Gather 
  • Setting Common Rendering Settings 
  • Rendering a Final Image 
  • Grabbing a Viewport Image 

Enquiry Form

For any query on course and for training contact:

Twinkle Goel
Relationship Manager
Cad Guru
8860268311 / 9350180451

All Students are Advised to carry their own laptop for CAD/CAM/CAE/GIS Classes.

We are glad that you preferred to contact us. Please fill our short form and one of our friendly team members will contact you back.